Atmos Get ambiences in a snap


Get amazing ambiances thanks to your connected devices

SW Grenoble
My role
UX Designer

Running against the time

For 54 hours, I attented a Startup Week-end in Grenoble, France. As a designer, I’ve been part of a team of salesmen, developers and designer. Our goal was to bring an idea to a viable business and seduce a jury with it.

0. Finding an idea

Our idea was to set an ambience around a user without requiring any action. We wanted to fetch datas from tracking devices and smartphones. After working with these datas, we wanted to set an ambience through speakers, coloured light bulb and other connected devices that can be part of an ambience.

1. Defining the design guidelines

As a designer, I had to define guidelines so that our developers could create a website to explain our concept, pricing and features.

This was an essential step in our whole process because these guidelines were also used by our videomaker in his process.

2. Focusing on the user needs

After some user experimentations, we found that people hate being followed and above all a user hate that decisions are taken without its permission.

A user wants to feel in control.

As a User Experience Designer, my duty is to make the user comfortable. That’s why I took the decision that ambiences shouldn’t be imposed but suggested to the user through a notification on its smartphone.

Overview of the app screens

3. Sketching the user flow

Once the features set, I started to sketch screens on pieces of papers so that I was able to move them around to get the best user flow!

4. High fidelity mock-ups

I wanted to create a peaceful feeling with smooth animations.

But overall, I wanted the design to be as invisible as possible. It means that user won't have to learn your interface.

That's why I went for a Material design interface to look united with the whole OS, but I choose to add gradients to set the tone.

Our app in context